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 <title>The Industry Standard - The future of the Web is 3D, not video - Comments</title>
 <link>http://www.thestandard.com./news/2008/09/16/future-web-3d-not-video</link>
 <description>Comments for &quot;The future of the Web is 3D, not video&quot;</description>
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 <title>Thanks for the thoughtful</title>
 <link>http://www.thestandard.com./news/2008/09/16/future-web-3d-not-video#comment-9538</link>
 <description>&lt;p&gt;&lt;!--paging_filter--&gt;Thanks for the thoughtful and informed comments.  I&#039;m just now working my way through Stephens&#039; Rise and Fall and find myself looking for some more recent discussion along these lines.  Having just completed Postman&#039;s Technopoly and re-read Amusing, I find Stephen&#039;s thesis provocative-- except for that nagging issue of human nature and its tsunami-like capacity for subversion.  By conceding that the &quot;new video&quot; is still new and in need of much maturing Stephens tries to hedge against criticism.  Because he never really deals with the fundamental issue of video&#039;s passivity (see Ian above) in whatever format, I remain doubtful that the wise, caring culture he envisions can really result from the &quot;moving image&quot; revolution.  But maybe that&#039;s a part of the reality here.  The revolution is taking place and yet wisdom remains a stranger to the discussion.   And ironically, the video revolution still depends upon the old world word to propagate itself.&lt;/p&gt;
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 <pubDate>Fri, 23 Jan 2009 08:16:23 -0800</pubDate>
 <dc:creator>K</dc:creator>
 <guid isPermaLink="false">comment 9538 at http://www.thestandard.com.</guid>
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 <title>I agree - passive video is</title>
 <link>http://www.thestandard.com./news/2008/09/16/future-web-3d-not-video#comment-6685</link>
 <description>&lt;p&gt;&lt;!--paging_filter--&gt;I agree - passive video is technically useless beyond the TV value prop.  Overlay.TV makes it interactive, and we are working with a couple of people on integrating interactive video into 3D environments.  Lets get it working together. &lt;/p&gt;
&lt;p&gt;The reason I think the alternatives debate is not holistic is because our current real world (4D) environments actually have video in them and we definitely seem to like and consume a lot of that.&lt;/p&gt;
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 <pubDate>Fri, 03 Oct 2008 08:38:42 -0700</pubDate>
 <dc:creator>bitpakkit</dc:creator>
 <guid isPermaLink="false">comment 6685 at http://www.thestandard.com.</guid>
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 <title>Readers: Thanks for your</title>
 <link>http://www.thestandard.com./news/2008/09/16/future-web-3d-not-video#comment-6138</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;strong&gt;Readers:&lt;/strong&gt; Thanks for your thoughtful comments. I think that experiments in 3D environments have fired up people&#039;s imaginations, and there is a lot of promise for this technology. Once photorealism starts to make it into people&#039;s homes via their TV screens, computers, or game systems, acceptance of 3D as an alternative to video will increase. And, when some of these software products I alluded to enter the mix, that&#039;s when video will start to look &lt;em&gt;really&lt;/em&gt; old-fashioned. This latter shift might not happen in 10 years, but I really believe it is inevitable.&lt;/p&gt;
&lt;p&gt;Ian Lamont&lt;br /&gt;
Managing Editor&lt;br /&gt;
The Industry Standard&lt;/p&gt;
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 <pubDate>Mon, 22 Sep 2008 07:00:47 -0700</pubDate>
 <dc:creator>Ian Lamont</dc:creator>
 <guid isPermaLink="false">comment 6138 at http://www.thestandard.com.</guid>
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 <title>Ian -
Thanks for this</title>
 <link>http://www.thestandard.com./news/2008/09/16/future-web-3d-not-video#comment-6018</link>
 <description>&lt;p&gt;&lt;!--paging_filter--&gt;Ian -&lt;br /&gt;
Thanks for this thoughtful analysis. Like you, I believe that video is way over-hyped online. I believe that it&#039;s mostly the result of old line thinking and ad people who wish to preserve their channel-centric hold on the media by making the web into just another channel for their existing video content and video creation infrastructure. I blog instead about all different types of INTERACTIVE experiences, both online and offline at &lt;a href=&quot;http://blog.operand.com/&quot; title=&quot;http://blog.operand.com/&quot; rel=&quot;nofollow&quot;&gt;http://blog.operand.com/&lt;/a&gt;. I&#039;m really happy to hear someone else talk about how video is PASSIVE and not interactive.&lt;/p&gt;
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 <pubDate>Fri, 19 Sep 2008 13:23:13 -0700</pubDate>
 <dc:creator>josiah</dc:creator>
 <guid isPermaLink="false">comment 6018 at http://www.thestandard.com.</guid>
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 <title>Interactive 3D experiences</title>
 <link>http://www.thestandard.com./news/2008/09/16/future-web-3d-not-video#comment-5967</link>
 <description>&lt;p&gt;&lt;!--paging_filter--&gt;Interactive 3D experiences are already starting to take hold on the Web.  Check out BigStage.com to see how video, still images, and personalized 3D models can be seamlessly blended into highly engaging interactive experiences allowing audiences to fully immerse themselves in online content.&lt;/p&gt;
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 <pubDate>Thu, 18 Sep 2008 17:44:18 -0700</pubDate>
 <dc:creator>James</dc:creator>
 <guid isPermaLink="false">comment 5967 at http://www.thestandard.com.</guid>
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 <title>Ian,
Interesting take. I</title>
 <link>http://www.thestandard.com./news/2008/09/16/future-web-3d-not-video#comment-5815</link>
 <description>&lt;p&gt;&lt;!--paging_filter--&gt;Ian,&lt;br /&gt;
Interesting take. I agree with your assessment of Internet video. The interactivity and 3D elements are more compelling, but a bit more problematic, I think. I blogged on this at &quot;Network World&quot; -- &lt;a href=&quot;http://www.networkworld.com/community/node/32828&quot; title=&quot;http://www.networkworld.com/community/node/32828&quot; rel=&quot;nofollow&quot;&gt;http://www.networkworld.com/community/node/32828&lt;/a&gt;&lt;/p&gt;
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 <pubDate>Wed, 17 Sep 2008 07:51:45 -0700</pubDate>
 <dc:creator>John Cox</dc:creator>
 <guid isPermaLink="false">comment 5815 at http://www.thestandard.com.</guid>
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 <title>@Ian, nicely written. I</title>
 <link>http://www.thestandard.com./news/2008/09/16/future-web-3d-not-video#comment-5773</link>
 <description>&lt;p&gt;&lt;!--paging_filter--&gt;@Ian, nicely written. I fully agree with your take. I just can&#039;t wait for Holodeck to become a reality. Imagine the ability to be fully immersed in a artificial dynamic environment that caters to all human senses.&lt;/p&gt;
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 <pubDate>Tue, 16 Sep 2008 11:42:59 -0700</pubDate>
 <dc:creator>David Kuan</dc:creator>
 <guid isPermaLink="false">comment 5773 at http://www.thestandard.com.</guid>
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 <title>The future of the Web is 3D, not video</title>
 <link>http://www.thestandard.com./news/2008/09/16/future-web-3d-not-video</link>
 <description>&lt;!--paging_filter--&gt;&lt;p&gt;&lt;!--paging_filter--&gt;
&lt;p&gt;&lt;!--paging_filter--&gt; &lt;/p&gt;
&lt;p&gt;YouTube co-founder Chad Hurley has posted an interesting description of &lt;a href=&quot;http://googleblog.blogspot.com/2008/09/future-of-online-video.html&quot;&gt;his company&#039;s long-term plans and prospects&lt;/a&gt;. YouTube&#039;s (and Google&#039;s) goal is to allow anyone to easily upload video to the &#039;Net and make that content available on any device. He also makes a bold prediction that online video will be the &amp;quot;most ubiquitous and accessible form of communication&amp;quot; in ten years.&lt;/p&gt;
&lt;p&gt;I would like to offer a counterpoint to Hurley&#039;s vision. While I don&#039;t dispute the impact of online video and its growing importance to the way people produce and consume media, &lt;b&gt;I believe that online video is limited in several important ways, and will have difficultly competing with emerging graphics technologies that allow better interactivity, customization, and visual appeal&lt;/b&gt;. I am talking about sophisticated computer-generated 3D environments, delivered in a variety of formats and serving many different types of customer needs, including entertainment, news, and community. These formats will use advanced computer graphics to deliver photorealistic, three-dimensional representations of real and imagined spaces to a vast, online audience, and allow audience members to interact with these environments and each other in ways that are simply not possible with video. &lt;/p&gt;
&lt;p&gt;Hurley is not the first person to predict that video will come to dominate the Internet. Mitchell Stephens articulated a similar vision in 1996 in is book &lt;i&gt;The Rise of the Image, the Fall of the Word&lt;/i&gt;. It&#039;s a vision that still has a powerful appeal. In the past few years, a bevy of software, hardware, media, and telecommunications giants have spent billions &lt;a href=&quot;http://www.thestandard.com/news/2008/05/19/netflix-roku-box-tosses-freshly-emerged-apple-tv-right-back-woods-and-they-re-thicke&quot;&gt;positioning themselves&lt;/a&gt; for a future dominated by online video. &lt;/p&gt;
&lt;p&gt;But the popularity and promise of video is overshadowed by several drawbacks. Despite the rise of amateur video and the new modes of distribution and discussion, Internet technologies have not been able to change the fundamental character of video. Whether someone watches video on a television screen, or plays it on YouTube, video is a linear, passive experience, designed to be watched from beginning to end without alterations or input from the audience. In this sense, &lt;b&gt;video is still following the model set by film in the late 19th century&lt;/b&gt;. &lt;/p&gt;
&lt;p&gt;For Web video, interactivity is limited to tangential content -- the text links in the navigation column, the comment field below the Flash video player, the icon-based ratings systems, and the offsite commentary on blogs and discussion boards. The video itself has none of these features. Objects on the video screen are not linked. An audience member cannot easily reshoot it, to make it more to his or her liking. What the viewer sees depends upon whatever lit subject or scenery passed in front of the lens, and whatever creative choices the people controlling the camera and editing the footage decided to apply. Yes, there are some encouraging experiments with online video -- &lt;a href=&quot;http://www.thestandard.com/news/2008/03/27/overlay-tv-video-finally-gets-hyperlinks&quot;&gt;overlay-style ads and links spring to mind&lt;/a&gt; -- but these do not change the linear character of video. &lt;/p&gt;
&lt;p&gt;The failure of video to move beyond a static, linear storytelling device does not mean online video is doomed. It has a healthy future, as experimentation with formats continues and more members of the population learn to use cameras, editing software, and Internet publishing tools like YouTube. In addition, video is the best tool to accomplish certain tasks, or tell certain stories -- such as documenting nature, showing news events, and recording living people.&lt;/p&gt;
&lt;p&gt;But it won&#039;t dominate the &#039;Net in the way that Hurley foresees. I believe a family of graphics technologies will eventually overshadow video and realize the true interactive potential of moving images accessed via the Internet. The technologies employ three-dimensional computer-generated  environments that rival video for clarity and visual beauty, allow creative options not possible with video, can be customized according to audience preferences and situational factors, and can enable social interaction, cooperation, and competition. In the coming years, new formats, tools and hardware technologies will be made available to audiences and content creators, further accelerating the adoption of computer-generated environments and ensuring a premier place in the Internet media world. &lt;/p&gt;
&lt;p&gt;Today&#039;s machinima, virtual reality tools, virtual worlds like &lt;a href=&quot;http://secondlife.com&quot;&gt;Second Life&lt;/a&gt;, and massive multiplayer online games like Warhammer are harbingers of what&#039;s to come. If Moore&#039;s Law holds for the development of CPUs and GPUs, moving photorealistic graphics will be possible on home PCs and gaming systems in 2013, and will be commonplace by 2018. &lt;b&gt;Advances in hardware technologies will be matched by new Internet-based software tools that will lead to 3D content types that go far beyond what&#039;s currently possible with video&lt;/b&gt;. Audiences and content creators will discover that 3D environments will not only be able to duplicate many types of video programming, but will also be able to provide customization, interactivity, and social options that amplify the ability of moving images to entertain and inform.&lt;/p&gt;
&lt;p&gt;Imagine a soap opera that lets viewers preselect the appearance of the avatar stars, the sounds of their voices, the location of the dramas, and other plot elements. I may opt to watch the program in the default mode -- a standard plot involving a love triangle between two men and a woman in Los Angeles. However, another viewer may want to see a love triangle with two women and a man in a small town in the Rockies, change the name of the lead male character to &amp;quot;Earl,&amp;quot; set the appearance of both of the women to blondes, and restrict close-up shots to less than 3% of the total plot length. A third viewer in Japan may transfer the story to Tokyo, and have all of the characters speaking in Japanese. Such options will be possible with more advanced development tools and user interfaces. &lt;/p&gt;
&lt;p&gt;Other possibilities: Programs in which viewers can bring their own avatars into the story, or introduce their own props, using video sampling or 3D modeling. Horror sims that are based on 3D models of people&#039;s homes or hometowns. Newscasts that are delivered by a 3D anchor who looks and sounds exactly like Chris Matthews, but only delivers news about &amp;quot;China&amp;quot;, &amp;quot;Sarah Palin,&amp;quot; &amp;quot;baseball,&amp;quot; and other keywords that we select.  &lt;/p&gt;
&lt;p&gt;Already we are seeing &lt;a href=&quot;http://ilamont.blogspot.com/2006/10/3d-news-anchor-uses-modding-rss-speech.html&quot;&gt;crude&lt;/a&gt; &lt;a href=&quot;http://www.youtube.com/watch?v=VsymM0KyGaI&quot;&gt;experiments&lt;/a&gt; with machinima and virtual worlds, but photorealism will change people&#039;s perceptions. Such programs will move from the realm of &amp;quot;neat trick&amp;quot; to a serious contender for people&#039;s time and attention. The possibilities are endless, and I think far more appealing than video. To be sure, YouTube and its competitors will play an important role in 2018, but I don&#039;t think they will dominate the Internet media world in the way Hurley predicts.&lt;/p&gt;
&lt;p&gt;&lt;i&gt;Note: This essay is based on a paper I wrote entitled &lt;a href=&quot;http://www.scribd.com/doc/5021011/Video-ComputerGenerated-Environments-and-the-Future-of-the-Web&quot;&gt;Video, Computer-Generated Environments and the Future of the Web&lt;/a&gt;.&lt;/i&gt; &lt;/p&gt;
&lt;p&gt;&lt;b&gt;More news, commentary, and predictions from &lt;i&gt;The Industry Standard&lt;/i&gt;:&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Prediction: &lt;b&gt;&lt;a href=&quot;http://www.thestandard.com/predictions/apple-opens-store-second-life&quot;&gt;Apple opens a store in Second Life&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Prediction: &lt;b&gt;&lt;a href=&quot;http://www.thestandard.com/predictions/second-life-usage-will-not-break-40-million-user-hours-month-end-2008&quot;&gt;Second Life usage will not break 40 million user hours per month by the end of 2008&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;&lt;a href=&quot;http://www.thestandard.com/news/2008/09/02/linden-lab-positions-second-life-more-cost-effective-solution&quot;&gt;Linden Lab positions Second Life as cost-effective telepresence&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;&lt;a href=&quot;http://www.thestandard.com/news/2008/08/29/warcraft-graphic-improvements-coming-gradually-youll-pay&quot;&gt;Virtual worlds: Warcraft graphics improve, for a price&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;&lt;a href=&quot;http://www.thestandard.com/news/2008/09/12/spore-growing-1-million-creations-day&quot;&gt;Spore growing by 1 million+ creations per day&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;
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 <comments>http://www.thestandard.com./news/2008/09/16/future-web-3d-not-video#comments</comments>
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 <pubDate>Tue, 16 Sep 2008 11:15:26 -0700</pubDate>
 <dc:creator>Ian Lamont</dc:creator>
 <guid isPermaLink="false">115534 at http://www.thestandard.com.</guid>
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